Statistics · Updated November 3, 2026
Screen Time Statistics 2026
Includes Common Sense Media's 2026 teen census, Pew's 2026 phone survey and BLS data for 2025
- 79statistics
- 42sources from 17 publishers
- Checkedevery figure against its original source
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Compiled by the DeskRated research desk from Common Sense Media, Pew Research Center, CDC National Center for Health Statistics, U.S. Bureau of Labor Statistics, Nielsen and World Health Organization data.
A typical U.S. teen ages 13 to 17 spent 8 hours and 15 minutes a day on screen media for entertainment in spring 2026, Common Sense Media found. Children ages 0 to 8 averaged 2 hours 27 minutes. Among adults, 53% say they spend too much time on their smartphone, according to Pew Research Center.
Key findings
- 6h 38m
Adult internet users worldwide spent an average of 6 hours and 38 minutes online each day, according to GWI survey data published in DataReportal's Digital 2025 Global Overview Report (We Are Social and Meltwater, February 2025), 2 minutes less than a year earlier.
- 2h 27m
U.S. children ages 0 to 8 spent an average of 2 hours 27 minutes (2:27) a day with screen media in 2024, according to parent reports in the 2025 Common Sense Census by Common Sense Media. Screen media here includes TV and video, gaming, video chat, social media and homework on a device.
- 8h 15m
A typical U.S. teen ages 13 to 17 spent 8 hours and 15 minutes a day on screen media for entertainment in spring 2026 (median, outside school and homework, with multitasking counted for each activity), according to the 2026 Common Sense Media Census.
- 50.4%
50.4% of U.S. teenagers ages 12 to 17 had 4 hours or more of daily screen time on most weekdays, not counting schoolwork, during July 2021 to December 2023, according to CDC's National Center for Health Statistics (National Health Interview Survey-Teen).
- 4 in 10
4 in 10 U.S. teens ages 13 to 17 said in fall 2025 that they are online almost constantly, up from 24% a decade ago, according to Pew Research Center.
- 44%
44% of U.S. adults said in 2026 that they use the internet almost constantly, and another 41% said several times a day, according to Pew Research Center's National Public Opinion Reference Survey conducted January 30 to June 18, 2026.
- 53%
53% of U.S. adults said in 2026 that they spend too much time on their smartphone, including 70% of adults ages 18 to 29, according to a Pew Research Center survey of 9,750 adults conducted May 26 to June 1, 2026.
- 2.6 hours
Americans age 15 and over spent an average of 2.6 hours a day watching TV in 2025, half of their 5.2 hours of daily leisure time, making it the leisure activity that took up the most time, according to the Bureau of Labor Statistics American Time Use Survey.
- 59%
59% of U.S. 11- to 17-year-olds in a 2022 phone-tracking study used their smartphones between midnight and 5 a.m. on school nights, for a median of about 20 minutes a night, according to Common Sense Media's 2023 'Constant Companion' report (203 Android users tracked for about a week).
- 27.1%
27.1% of U.S. teens ages 12 to 17 with 4 or more hours of daily screen time had anxiety symptoms in the past 2 weeks, compared with 12.3% of teens with less than 4 hours, according to the CDC's National Center for Health Statistics (National Health Interview Survey-Teen, July 2021 to December 2023; screen time excludes schoolwork).
- 69.0%
69.0% of participants had computer vision syndrome in a 2024 Journal of Optometry meta-analysis that pooled 103 cross-sectional studies with 66,577 participants from many countries, with individual studies ranging from 12.1% to 97.3%.
How much screen time do adults have per day?
Adults worldwide spend most of a working day online, and a majority of Americans estimate their own daily screen time at five hours or more. Survey measures differ, so each figure below names who was asked and how.
- 6h 38m
Adult internet users worldwide spent an average of 6 hours and 38 minutes online each day, according to GWI survey data published in DataReportal's Digital 2025 Global Overview Report (We Are Social and Meltwater, February 2025), 2 minutes less than a year earlier.
DataReportal, We Are Social and Meltwater, Digital 2025 Global Overview Report (GWI survey of adult internet users), published February 5, 2025 · 2024 data [1]
- 3h 46m
Internet users worldwide spent an average of 3 hours and 46 minutes per day using the internet on mobile devices and 2 hours and 52 minutes per day on computers, according to GWI data in DataReportal's Digital 2025 Global Overview Report (February 2025).
DataReportal, We Are Social and Meltwater, Digital 2025 Global Overview Report (GWI survey of adult internet users), published February 5, 2025 · 2024 data [1]
- 33½ hours a week
The typical online adult worldwide spends roughly 33½ hours per week consuming all types of online media, including streaming TV, which DataReportal estimates is roughly 29 percent of waking life, based on 2025 GWI data in the Digital 2026 Global Overview Report (October 2025).
DataReportal, We Are Social and Meltwater, Digital 2026 Global Overview Report (GWI Q2 2025 survey of internet users aged 16 and above), published October 15, 2025 · 2025 data [2]
- 25h 45m a week
Women aged 16 to 24 who use the internet spend an average of 25 hours and 45 minutes per week scrolling social and video feeds, more than 3 hours and 40 minutes a day, according to 2025 GWI data in DataReportal's Digital 2026 Global Overview Report.
DataReportal, We Are Social and Meltwater, Digital 2026 Global Overview Report (GWI Q2 2025 survey of internet users aged 16 and above), published October 15, 2025 · 2025 data [2]
- 57%
57% of U.S. adult citizens estimated in 2025 that they spend at least five hours a day looking at screens, including 13% who said nine to 12 hours, according to YouGov polls conducted in May and July 2025.
YouGov, 'For many Americans, their smartphone is the last thing they see at night and the first thing they see in the morning', two online polls of 1,129 and 1,148 U.S. adult citizens, May 23 to 25 and July 15 to 17, 2025 · 2025 data [3]
- 32%
32% of U.S. adults under 30 said in 2025 that they spend more than nine hours a day looking at a screen, according to YouGov polls of U.S. adult citizens conducted in May and July 2025.
YouGov, 'For many Americans, their smartphone is the last thing they see at night and the first thing they see in the morning', two online polls of 1,129 and 1,148 U.S. adult citizens, May 23 to 25 and July 15 to 17, 2025 · 2025 data [3]
DataReportal's daily internet time is a self-reported GWI survey average for adult internet users across the countries GWI surveys, not a U.S. figure, and the Digital 2026 report (published October 2025) reports weekly media time rather than a daily internet total, so its figures should not be compared with earlier Digital reports as a trend. YouGov's figures are Americans' own estimates of all screen time, including work. The BLS figures in the next section count only TV and leisure computer time as a main activity.
Screen time statistics by age
Daily screen time climbs steeply with age, from about an hour a day for babies to more than eight hours of entertainment screen media for a typical teen. The two Common Sense Media surveys below are the main U.S. sources for each age band, and they measure slightly different things.
Source: Common Sense Media, 2025 Common Sense Census: Media Use by Kids Zero to Eight, Key Table A 'Total screen time' (2:16, 1:55, 2:19, 2:24, 2:27), converted from hours:minutes to minutes in a DeskRated calculation. Chart: DeskRated, free to reuse with a link to this page.
Show chart data
| 2011 | 136 |
|---|---|
| 2013 | 115 |
| 2017 | 139 |
| 2020 | 144 |
| 2024 | 147 |
- 2h 27m
U.S. children ages 0 to 8 spent an average of 2 hours 27 minutes (2:27) a day with screen media in 2024, according to parent reports in the 2025 Common Sense Census by Common Sense Media. Screen media here includes TV and video, gaming, video chat, social media and homework on a device.
Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024 · 2024 data [4]
- 1h 3m
U.S. children under age 2 spent an average of 1 hour 3 minutes a day on screens in 2024, according to parent reports collected by Common Sense Media for its 2025 Zero to Eight census.
Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024 · 2024 data [4]
- 2h 8m
U.S. children ages 2 to 4 averaged 2 hours 8 minutes of screen media a day in 2024, according to parent reports collected by Common Sense Media for its 2025 Zero to Eight census.
Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024 · 2024 data [4]
- 3h 28m
U.S. children ages 5 to 8 averaged 3 hours 28 minutes (3:28) of screen media a day in 2024, according to parent reports collected by Common Sense Media.
Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024 · 2024 data [4]
- 8h 15m
A typical U.S. teen ages 13 to 17 spent 8 hours and 15 minutes a day on screen media for entertainment in spring 2026 (median, outside school and homework, with multitasking counted for each activity), according to the 2026 Common Sense Media Census.
Common Sense Media, 'The 2026 Common Sense Media Census: Tech and Media Use by Tweens and Teens', SSRS Opinion Panel survey of 1,211 U.S. youth ages 9 to 17, April 29 to May 11, 2026 · 2026 data [5]
- 5 hours
A typical U.S. tween ages 9 to 12 spent five hours a day on screen media for entertainment in spring 2026 (median), according to the 2026 Common Sense Media Census.
Common Sense Media, 'The 2026 Common Sense Media Census: Tech and Media Use by Tweens and Teens', SSRS Opinion Panel survey of 1,211 U.S. youth ages 9 to 17, April 29 to May 11, 2026 · 2026 data [5]
- 43%
43% of U.S. teens ages 13 to 17 used screen media for entertainment for 10 hours or more on the day surveyed in spring 2026, compared with 23% of tweens ages 9 to 12, according to the 2026 Common Sense Media Census.
Common Sense Media, 'The 2026 Common Sense Media Census: Tech and Media Use by Tweens and Teens', SSRS Opinion Panel survey of 1,211 U.S. youth ages 9 to 17, April 29 to May 11, 2026 · 2026 data [5]
- 1h 55m
U.S. teens ages 13 to 17 who watched short-form video spent a median of one hour and 55 minutes a day on it in spring 2026, and tweens ages 9 to 12 spent one hour and 19 minutes, according to the 2026 Common Sense Media Census.
Common Sense Media, 'The 2026 Common Sense Media Census: Tech and Media Use by Tweens and Teens', SSRS Opinion Panel survey of 1,211 U.S. youth ages 9 to 17, April 29 to May 11, 2026 · 2026 data [5]
- 47%
Personal smartphone ownership among U.S. children nearly doubled from 24% at age 9 to 47% at age 10 in spring 2026, and passed half by age 11, according to the 2026 Common Sense Media Census.
Common Sense Media, 'The 2026 Common Sense Media Census: Tech and Media Use by Tweens and Teens', SSRS Opinion Panel survey of 1,211 U.S. youth ages 9 to 17, April 29 to May 11, 2026 · 2026 data [5]
- 8h 39m
U.S. teens ages 13 to 18 averaged 8 hours 39 minutes (8:39) of entertainment screen media a day in fall 2021 (mean), and tweens ages 8 to 12 averaged 5:33, according to Common Sense Media's 2021 census.
Common Sense Media, 'The Common Sense Census: Media Use by Tweens and Teens, 2021', Ipsos KnowledgePanel survey of 1,306 U.S. youth ages 8 to 18, September 29 to October 25, 2021 · 2021 data [6]
| Age group | Daily screen time | What is measured | Data collected |
|---|---|---|---|
| Under 2 | 1 hour 3 minutes | Mean, parent report, all screen media incl. homework on a device | 2024 |
| 2 to 4 | 2 hours 8 minutes | Mean, parent report, all screen media incl. homework on a device | 2024 |
| 5 to 8 | 3 hours 28 minutes | Mean, parent report, all screen media incl. homework on a device | 2024 |
| All ages 0 to 8 | 2 hours 27 minutes | Mean, parent report, all screen media incl. homework on a device | 2024 |
| Tweens 9 to 12 | 5 hours | Median, youth report, entertainment only, multitasking counted per activity | 2026 |
| Teens 13 to 17 | 8 hours 15 minutes | Median, youth report, entertainment only, multitasking counted per activity | 2026 |
| Tweens 8 to 12 (older series) | 5 hours 33 minutes | Mean, youth report, entertainment only | 2021 |
| Teens 13 to 18 (older series) | 8 hours 39 minutes | Mean, youth report, entertainment only | 2021 |
These surveys are not directly comparable. The Zero to Eight census asks parents and reports the mean, and its screen media total includes homework done on a device (2 minutes a day on average). The 2026 tweens and teens census asks youth about the previous day, reports the median, counts entertainment only, adds up simultaneous activities separately, and changed its age bands to 9 to 17. Because of these design changes, Common Sense does not compare its 2026 time estimates with earlier waves, so 8:15 in 2026 is not a drop from 8:39 in 2021.
How much screen time do teenagers have?
Half of U.S. teens report 4 or more hours of daily screen time outside schoolwork, and high screen time goes with higher rates of anxiety and depression symptoms. Federal surveys, Gallup and Pew Research Center each measure a different slice: total screen hours, social media frequency, social media hours and being online almost constantly.
Source: CDC National Center for Health Statistics, NCHS Data Brief No. 513, 'Daily Screen Time Among Teenagers: United States, July 2021 to December 2023' (National Health Interview Survey-Teen), data table for Figure 2. Chart: DeskRated, free to reuse with a link to this page.
Show chart data
| All teens | 50.4% |
|---|---|
| Ages 12-14 | 45.6% |
| Ages 15-17 | 55% |
| Boys | 48.3% |
| Girls | 52.5% |
| Black | 60.4% |
| Hispanic | 52.8% |
| White | 47.9% |
| Asian | 43.5% |
- 50.4%
50.4% of U.S. teenagers ages 12 to 17 had 4 hours or more of daily screen time on most weekdays, not counting schoolwork, during July 2021 to December 2023, according to CDC's National Center for Health Statistics (National Health Interview Survey-Teen).
CDC National Center for Health Statistics, NCHS Data Brief No. 513, 'Daily Screen Time Among Teenagers: United States, July 2021 to December 2023' (National Health Interview Survey-Teen) · 2021-2023 data [7]
- 55.0%
55.0% of U.S. teens ages 15 to 17 had 4 or more hours of daily non-schoolwork screen time during July 2021 to December 2023, compared with 45.6% of teens ages 12 to 14, according to CDC's National Center for Health Statistics.
CDC National Center for Health Statistics, NCHS Data Brief No. 513, 'Daily Screen Time Among Teenagers: United States, July 2021 to December 2023' (National Health Interview Survey-Teen) · 2021-2023 data [7]
- 60.4%
60.4% of Black non-Hispanic U.S. teens ages 12 to 17 had 4 or more hours of daily non-schoolwork screen time during July 2021 to December 2023, compared with 52.8% of Hispanic, 47.9% of White and 43.5% of Asian teens, according to CDC's National Center for Health Statistics.
CDC National Center for Health Statistics, NCHS Data Brief No. 513, 'Daily Screen Time Among Teenagers: United States, July 2021 to December 2023' (National Health Interview Survey-Teen) · 2021-2023 data [7]
- 36%
36% of U.S. high school students used social media about once an hour or more in 2025, statistically unchanged from 37% in 2023, according to CDC's national Youth Risk Behavior Survey.
CDC, 'Youth Health in Focus: Findings From the National Youth Risk Behavior Survey 2015 to 2025', Digital Behaviors (national YRBS of U.S. high school students) · 2025 data [9]
- 4 in 10
4 in 10 U.S. teens ages 13 to 17 said in fall 2025 that they are online almost constantly, up from 24% a decade ago, according to Pew Research Center.
Pew Research Center, 'Teens, Social Media and AI Chatbots 2025', Ipsos KnowledgePanel survey of 1,458 U.S. teens ages 13 to 17, September 25 to October 9, 2025 · 2025 data [11]
Keep these measures apart. CDC's NCHS figure is the share of teens reporting 4 or more hours of non-schoolwork screen time on most weekdays (the top answer choice, so it is not an average). The YRBS measures how often high school students use social media, not hours. Gallup's 4.8 hours adds up teens' estimates across seven separate apps. Pew measures how often teens are online. Common Sense Media's 8 hours 15 minutes is a median that counts simultaneous activities separately.
Screen time for babies, toddlers and young children: statistics and guidelines
Most U.S. children under 8 use screens daily, many own a tablet before kindergarten, and only a minority of young children worldwide meet the screen time limits that health bodies recommend. The World Health Organization and the American Academy of Pediatrics now give different advice.
Source: Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024, Table 2. Chart: DeskRated, free to reuse with a link to this page.
Show chart data
| Under 2 | 6% |
|---|---|
| Ages 2-4 | 45% |
| Ages 5-8 | 58% |
| All ages 0-8 | 47% |
- 40%
40% of U.S. children have their own tablet by age 2, and 58% by age 4, according to parent reports in Common Sense Media's 2025 Zero to Eight census (2024 data).
Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024 · 2024 data [4]
- 51%
51% of U.S. children ages 0 to 8 had their own mobile device, such as a tablet or cellphone, in 2024, and nearly 1 in 4 had their own cellphone by age 8, according to parent reports collected by Common Sense Media.
Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024 · 2024 data [4]
- 14 minutes
U.S. children ages 0 to 8 spent an average of 14 minutes a day watching short videos on apps like TikTok, Reels or YouTube Shorts in 2024, up from one minute in early 2020, according to Common Sense Media.
Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024 · 2024 data [4]
- 38 minutes
U.S. children ages 0 to 8 spent an average of 38 minutes a day playing video games in 2024, up from 23 minutes in early 2020, according to parent reports collected by Common Sense Media.
Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024 · 2024 data [4]
- 27%
27% of U.S. children ages 0 to 8 used no screen media on a given day in 2024, while 1 in 5 used screen media for four or more hours, according to Common Sense Media.
Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024 · 2024 data [4]
- 82%
82% of U.S. parents of a child under 2 said in May 2025 that their child ever watches TV, according to a Pew Research Center survey of parents of children 12 and younger.
Pew Research Center, 'How Parents Manage Screen Time for Kids', survey of 3,054 U.S. parents of children age 12 and younger, May 13 to 26, 2025 · 2025 data [13]
- 62%
62% of U.S. parents of a child under 2 said in 2025 that their child ever watches YouTube, up from 45% in 2020, according to Pew Research Center.
Pew Research Center, 'How Parents Manage Screen Time for Kids', survey of 3,054 U.S. parents of children age 12 and younger, May 13 to 26, 2025 · 2025 data [13]
- 1 hour
The World Health Organization's 2019 guidelines for children under 5 say sedentary screen time is not recommended for 1-year-olds and should be no more than 1 hour a day for 2-year-olds, with less being better.
World Health Organization, 'WHO guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age', news release, April 24, 2019 · 2019 data [14]
- 1 hour
The World Health Organization's 2019 guidelines say children aged 3 to 4 should have no more than 1 hour of sedentary screen time a day, with less being better.
World Health Organization, 'WHO guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age', news release, April 24, 2019 · 2019 data [14]
- 1 to 2 hours
The American Academy of Pediatrics' 2026 policy statement sets no single screen time limit: it says limits might range from under 1 hour a day for toddlers and preschoolers to 1 to 2 hours a day or more of entertainment media for school-aged children and teens, and that occasional brief, high-quality videos are not detrimental for infants.
American Academy of Pediatrics, Munzer T. et al., 'Digital Ecosystems, Children, and Adolescents: Policy Statement', Pediatrics 157(2):e2025075320, 2026 · 2026 data [15]
- 24.7%
24.7% of children younger than 2 met the guideline of zero screen time, in a 2022 JAMA Pediatrics meta-analysis of 63 studies covering 89,163 children worldwide (literature through March 2020).
McArthur B.A. et al., 'Global Prevalence of Meeting Screen Time Guidelines Among Children 5 Years and Younger: A Systematic Review and Meta-analysis', JAMA Pediatrics 176(4), 2022 (63 studies, 89,163 children, literature to March 2020) · 2020 data [16]
- 35.6%
35.6% of children aged 2 to 5 met the guideline of no more than 1 hour of screen time a day, in a 2022 JAMA Pediatrics meta-analysis of studies from many countries (literature through March 2020).
McArthur B.A. et al., 'Global Prevalence of Meeting Screen Time Guidelines Among Children 5 Years and Younger: A Systematic Review and Meta-analysis', JAMA Pediatrics 176(4), 2022 (63 studies, 89,163 children, literature to March 2020) · 2020 data [16]
The guidelines differ. WHO (2019) does not recommend any screen time for infants under 1 or sedentary screen time for 1-year-olds, and sets a cap of no more than 1 hour a day for ages 2 to 4. The American Academy of Pediatrics replaced its 2016 limits in 2026 with guidance that focuses on content, context and family routines, and gives time limits only as a range. The McArthur meta-analysis pools studies from many countries, so its rates are global, not U.S. figures.
How many hours a day do Americans watch TV?
Watching TV is still the biggest single leisure activity in the U.S., though daily TV time has slipped since 2021 and streaming now takes about half of all TV viewing. Older Americans watch far more than younger ones, who spend more of their leisure time on games and computers.
Source: U.S. Bureau of Labor Statistics, American Time Use Survey, series TUU10101AA01014236 (Watching TV, average hours per day, all days, 15 years and over). 2020 is not shown: BLS publishes no annual estimate for that year (footnote M).. Chart: DeskRated, free to reuse with a link to this page.
Show chart data
| 2015 | 2.8 |
|---|---|
| 2016 | 2.7 |
| 2017 | 2.8 |
| 2018 | 2.8 |
| 2019 | 2.8 |
| 2021 | 2.9 |
| 2022 | 2.8 |
| 2023 | 2.7 |
| 2024 | 2.6 |
| 2025 | 2.6 |
- 2.6 hours
Americans age 15 and over spent an average of 2.6 hours a day watching TV in 2025, half of their 5.2 hours of daily leisure time, making it the leisure activity that took up the most time, according to the Bureau of Labor Statistics American Time Use Survey.
U.S. Bureau of Labor Statistics, American Time Use Survey 2025 Results (news release USDL-26-1022, June 25, 2026), people age 15 and over · 2025 data [21]
- 2.86 to 2.61 hours
Average daily TV time among Americans age 15 and over fell from 2.86 hours in 2021 to 2.61 hours in 2025, according to the Bureau of Labor Statistics American Time Use Survey annual estimates.
U.S. Bureau of Labor Statistics, American Time Use Survey, series TUU10101AA01014236 (average hours per day watching TV, all days, 15 years and over), annual averages 2015 to 2025 · 2025 data [22]
- 4.43 hours
Americans age 75 and over watched an average of 4.43 hours of TV a day in 2025, more than any other age group, compared with 1.76 hours for those ages 35 to 44, according to the Bureau of Labor Statistics American Time Use Survey.
U.S. Bureau of Labor Statistics, American Time Use Survey, Table 11A: Time spent in leisure and sports activities by selected characteristics, 2025 annual averages, people age 15 and over · 2025 data [24]
- 37 minutes
Americans age 15 and over spent 37 minutes a day playing games or using a computer for leisure in 2025, up from 25 minutes in 2015, according to the Bureau of Labor Statistics American Time Use Survey. The category includes video games and social media.
U.S. Bureau of Labor Statistics, American Time Use Survey 2025 Results (news release USDL-26-1022, June 25, 2026), people age 15 and over · 2025 data [21]
- 1.5 hours
Americans ages 15 to 19 spent 1.5 hours a day playing games or using a computer for leisure in 2025, more than any other age group, according to the Bureau of Labor Statistics American Time Use Survey.
U.S. Bureau of Labor Statistics, American Time Use Survey 2025 Results (news release USDL-26-1022, June 25, 2026), people age 15 and over · 2025 data [21]
- 3h 13m
Internet users worldwide spent an average of 3 hours and 13 minutes a day watching television across linear TV, streaming and recordings, 7 minutes more than a year earlier, according to GWI data in DataReportal's Digital 2025 Global Overview Report (February 2025).
DataReportal, We Are Social and Meltwater, Digital 2025 Global Overview Report (GWI survey of adult internet users), published February 5, 2025 · 2024 data [1]
| Age group | Watching TV | Playing games and computer use for leisure | All leisure and sports |
|---|---|---|---|
| 15 to 19 | 1.48 | 1.53 | 5.66 |
| 20 to 24 | 2.07 | 1.08 | 4.67 |
| 25 to 34 | 1.89 | 0.91 | 4.50 |
| 35 to 44 | 1.76 | 0.44 | 3.89 |
| 45 to 54 | 2.26 | 0.39 | 4.30 |
| 55 to 64 | 3.06 | 0.26 | 5.21 |
| 65 to 74 | 4.20 | 0.43 | 6.90 |
| 75 and over | 4.43 | 0.48 | 7.39 |
| All 15 and over | 2.61 | 0.62 | 5.16 |
The BLS American Time Use Survey records TV as a main activity from a one-day diary, averaged over everyone age 15 and over, including people who watched none that day; it does not count TV on in the background while doing something else. Nielsen's The Gauge measures shares of total TV-set viewing time in U.S. homes, not hours per person. Nielsen says September 2026 onward will use an adjusted method, so later months may not compare directly with August 2026. DataReportal's TV figure is a self-reported GWI survey average for internet users across many countries.
Screen time and sleep statistics
Most of the evidence on screens and sleep is about association: people who use screens at bedtime report worse or shorter sleep, but the studies cannot show which comes first. The figures below come from national polls, a phone-tracking study of teens and peer-reviewed studies of children and adolescents.
- 58%
58% of U.S. adults said they looked at a computer, tablet or smartphone screen very or somewhat often within an hour before bedtime or in bed before sleep in the past week, in the National Sleep Foundation's 2022 Sleep in America Poll (fielded November 2021).
National Sleep Foundation, 2022 Sleep in America Poll report, random national sample of 1,082 U.S. adults surveyed November 5 to 15, 2021 (Langer Research Associates, Ipsos KnowledgePanel) · 2021 data [26]
- 2.6 days
U.S. adults who very often looked at screens at bedtime reported trouble falling asleep on 2.6 days a week on average, compared with 1.8 days among those who rarely or never did, in the National Sleep Foundation's 2022 Sleep in America Poll (fielded November 2021). The poll found bedtime screen use was still linked to poorer overall sleep health after controlling for stress, health, lifestyle and demographics, but a poll cannot show cause.
National Sleep Foundation, 2022 Sleep in America Poll report, random national sample of 1,082 U.S. adults surveyed November 5 to 15, 2021 (Langer Research Associates, Ipsos KnowledgePanel) · 2021 data [26]
- 69%
69% of U.S. parents and caregivers of children 13 and younger said their child avoided electronic devices in the hour before bed on at least five days a week, in the National Sleep Foundation's 2026 Sleep in America Poll of 977 caregivers (fielded September 12 to October 5, 2025).
National Sleep Foundation, 2026 Sleep in America Poll, 'A Focus on America's Youngest Sleepers', March 5, 2026; survey of 977 caregivers of children ages 13 and younger, September 12 to October 5, 2025 · 2025 data [27]
- 59%
59% of U.S. 11- to 17-year-olds in a 2022 phone-tracking study used their smartphones between midnight and 5 a.m. on school nights, for a median of about 20 minutes a night, according to Common Sense Media's 2023 'Constant Companion' report (203 Android users tracked for about a week).
Common Sense Media, 'Constant Companion: A Week in the Life of a Young Person's Smartphone Use' (2023), Radesky, Weeks and colleagues, University of Michigan; phone-tracking data from 203 U.S. 11- to 17-year-olds with their own Android smartphones, recruited August to November 2022 · 2022 data [28]
- 237
U.S. 11- to 17-year-olds in a 2022 phone-tracking study received a median of 237 phone notifications on a typical day, about 23% of them during school hours and about 5% during school night hours, according to Common Sense Media's 2023 'Constant Companion' report (203 Android users).
Common Sense Media, 'Constant Companion: A Week in the Life of a Young Person's Smartphone Use' (2023), Radesky, Weeks and colleagues, University of Michigan; phone-tracking data from 203 U.S. 11- to 17-year-olds with their own Android smartphones, recruited August to November 2022 · 2022 data [28]
- 2.17
Children and teens who used a portable media device such as a phone or tablet at bedtime had 2.17 times the odds of inadequate sleep quantity, in a 2016 JAMA Pediatrics meta-analysis that pooled 20 cross-sectional studies of 125,198 school-age children aged 6 to 19. The studies show an association, not cause.
JAMA Pediatrics, Carter B, Rees P, Hale L, Bhattacharjee D, Paradkar MS, 'Association Between Portable Screen-Based Media Device Access or Use and Sleep Outcomes: A Systematic Review and Meta-analysis', 2016;170(12):1202-1208; 20 cross-sectional studies, 125,198 children, literature searched to June 2015 · 2016 data [29]
- 1.27
U.S. early adolescents aged 10 to 14 who had a TV or internet-connected device in the bedroom had an adjusted risk ratio of 1.27 for trouble falling or staying asleep, in a 2023 Sleep Health analysis of 10,280 Adolescent Brain Cognitive Development (ABCD) Study participants (data 2018 to 2020). Leaving the phone ringer on overnight was also linked to more sleep trouble.
Sleep Health, Nagata JM et al., 'Bedtime screen use behaviors and sleep outcomes: Findings from the Adolescent Brain Cognitive Development (ABCD) Study', August 2023; cross-sectional data on 10,280 U.S. adolescents aged 10 to 14, ABCD Year 2 (2018 to 2020) · 2020 data [30]
- 62.5%
62.5% of U.S. early adolescents (mean age 12) had a TV or electronic device in their bedroom, and 16.2% said phone calls, texts or emails had woken them at least once in the past week, in a 2024 Journal of Adolescent Health cohort study of 9,398 ABCD Study participants (data 2018 to 2021).
Journal of Adolescent Health, Nagata JM et al., 'Bedtime Screen Use Behaviors and Sleep Outcomes in Early Adolescents: A Prospective Cohort Study', 2024;75(4):650-655; 9,398 U.S. adolescents aged 11 to 12, ABCD Years 2 to 3 (2018 to 2021) · 2021 data [31]
| Sleep outcome | Used a device at bedtime: odds ratio (95% CI) | Had access but did not use it: odds ratio (95% CI) |
|---|---|---|
| Inadequate sleep quantity | 2.17 (1.42 to 3.32) | 1.79 (1.39 to 2.31) |
| Poor sleep quality | 1.46 (1.14 to 1.88) | 1.53 (1.11 to 2.10) |
| Excessive daytime sleepiness | 2.72 (1.32 to 5.61) | 2.27 (1.54 to 3.35) |
The measures differ. The National Sleep Foundation polls ask adults (2022) or parents of young children (2026) how often screens are used near bedtime. Common Sense Media measured actual phone use with tracking software, but only on Android phones of 203 young people. Carter and the ABCD studies report odds ratios and risk ratios, which express relative risk, not hours of sleep lost.
Screen time and mental health statistics
Federal surveys and polls find that teens with heavy screen or social media use report anxiety and depression symptoms more often than lighter users. These are associations from surveys, and most of them measure symptoms on short screening scales, not diagnoses.
Source: CDC National Center for Health Statistics, NCHS Data Brief No. 513, October 2024 (National Health Interview Survey–Teen). Chart: DeskRated, free to reuse with a link to this page.
Show chart data
| Anxiety, 4+ hours | 27.1% |
|---|---|
| Anxiety, under 4 hours | 12.3% |
| Depression, 4+ hours | 25.9% |
| Depression, under 4 hours | 9.5% |
- 27.1%
27.1% of U.S. teens ages 12 to 17 with 4 or more hours of daily screen time had anxiety symptoms in the past 2 weeks, compared with 12.3% of teens with less than 4 hours, according to the CDC's National Center for Health Statistics (National Health Interview Survey-Teen, July 2021 to December 2023; screen time excludes schoolwork).
CDC National Center for Health Statistics, NCHS Data Brief No. 513, 'Daily Screen Time Among Teenagers: United States, July 2021–December 2023', Zablotsky B, Arockiaraj B, Haile G, Ng AE, October 2024; National Health Interview Survey-Teen, ages 12 to 17 · 2023 data [33]
- 25.9%
25.9% of U.S. teens ages 12 to 17 with 4 or more hours of daily screen time had depression symptoms in the past 2 weeks, compared with 9.5% of teens with less than 4 hours, according to the CDC's National Center for Health Statistics (National Health Interview Survey-Teen, July 2021 to December 2023).
CDC National Center for Health Statistics, NCHS Data Brief No. 513, 'Daily Screen Time Among Teenagers: United States, July 2021–December 2023', October 2024; depression symptoms measured with the PHQ-2 screener · 2023 data [33]
- 3 hours
The U.S. Surgeon General's 2023 advisory on social media and youth mental health reported that adolescents aged 12 to 15 who spent more than 3 hours a day on social media faced double the risk of poor mental health outcomes, including symptoms of depression and anxiety, citing a U.S. cohort study of 6,595 adolescents.
U.S. Department of Health and Human Services, Office of the Surgeon General, 'Social Media and Youth Mental Health: The U.S. Surgeon General's Advisory', 2023 (cites Riehm et al., JAMA Psychiatry, 2019) · 2023 data [34]
- 1.60
U.S. adolescents who used social media for more than 3 and up to 6 hours a day had an adjusted relative risk ratio of 1.60 for internalizing problems alone a year later, and 1.78 for more than 6 hours, compared with no use, in a 2019 JAMA Psychiatry study of a national cohort aged 12 to 15 (Population Assessment of Tobacco and Health study, 2013 to 2016). This is the study behind the Surgeon General's 'double the risk' line.
JAMA Psychiatry, Riehm KE et al., 'Associations Between Time Spent Using Social Media and Internalizing and Externalizing Problems Among US Youth', 2019;76(12):1266-1273; 6,595 U.S. adolescents aged 12 to 15 at wave 1, PATH study waves 1 to 3 (2013 to 2016) · 2016 data [35]
- 41%
41% of U.S. teens who used social media for five or more hours a day rated their own mental health as poor or very poor, compared with 23% of teens who used it for less than two hours a day, in Gallup's Familial and Adolescent Health Survey of 1,591 adolescents (June 26 to July 17, 2023).
Gallup, 'Parenting Mitigates Social Media-Linked Mental Health Issues', Jonathan Rothwell, October 27, 2023; Familial and Adolescent Health Survey, Gallup Panel, 1,591 adolescents and 6,643 parents, June 26 to July 17, 2023 · 2023 data [36]
- 48%
48% of U.S. teens ages 13 to 17 said social media has a mostly negative effect on people their age, up from 32% in 2022, while 14% said it has a mostly negative effect on them personally, in a Pew Research Center survey conducted September 18 to October 10, 2024.
Pew Research Center, 'Social Media and Teens' Mental Health: What Teens and Their Parents Say', April 22, 2025; online survey of 1,391 U.S. teens ages 13 to 17 and their parents, September 18 to October 10, 2024 (Ipsos KnowledgePanel) · 2024 data [32]
- 25%
25% of U.S. teen girls said social media hurt their mental health, compared with 14% of teen boys, in a Pew Research Center survey of teens ages 13 to 17 conducted September 18 to October 10, 2024.
Pew Research Center, 'Social Media and Teens' Mental Health: What Teens and Their Parents Say', April 22, 2025; online survey of 1,391 U.S. teens ages 13 to 17 and their parents, September 18 to October 10, 2024 (Ipsos KnowledgePanel) · 2024 data [32]
The CDC brief counts all recreational screen time and uses the GAD-2 and PHQ-2 screening questions. Gallup and Pew ask about social media only, and Gallup's measure is teens' own rating of their mental health. The Surgeon General's 'double the risk' summary comes from Riehm et al. (2019), where the adjusted risk was about 1.6 to 1.8 times for internalizing problems alone and about 2.0 to 2.4 times for internalizing plus externalizing problems. None of these surveys shows that screens cause the symptoms.
Digital eye strain statistics
Digital eye strain, also called computer vision syndrome, is the tired, dry or blurry-eyed feeling after long screen sessions. Pooled estimates from systematic reviews put it at around two-thirds of the people studied, though definitions vary widely between studies.
- 69.0%
69.0% of participants had computer vision syndrome in a 2024 Journal of Optometry meta-analysis that pooled 103 cross-sectional studies with 66,577 participants from many countries, with individual studies ranging from 12.1% to 97.3%.
Journal of Optometry, Ccami-Bernal F et al., 'Prevalence of computer vision syndrome: A systematic review and meta-analysis', January to March 2024; 103 cross-sectional studies, 66,577 participants, literature searched to February 13, 2023 · 2023 data [37]
- 66%
66% of participants had computer vision syndrome in a 2023 Scientific Reports meta-analysis that pooled 45 studies from 20 countries, with country estimates ranging from 97% in Pakistan to 12% in Japan.
Scientific Reports, Anbesu EW, Lema AK, 'Prevalence of computer vision syndrome: a systematic review and meta-analysis', January 31, 2023; 45 studies from 20 countries, all cross-sectional · 2022 data [38]
- 74%
74% of participants had computer vision syndrome during the COVID-19 pandemic, in a 2024 BMC Public Health meta-analysis that pooled 18 studies with 10,337 participants from 12 countries (82% among non-students and 70% among students).
BMC Public Health, León-Figueroa DA et al., 'Prevalence of computer vision syndrome during the COVID-19 pandemic: a systematic review and meta-analysis', February 29, 2024; 18 studies, 10,337 participants, 12 countries · 2023 data [39]
- 78%
78% of U.S. adults said they experienced eye fatigue after screen use at least once in the past three months, in The Vision Council's 2026 online survey of 1,089 U.S. adults (April 13 to 30, 2026). The Vision Council is an optical industry trade group.
The Vision Council, 'Focused inSights 2026: Dry Eye and Digital Eye Strain' (press release, September 30, 2026); online survey of 1,089 U.S. adults, April 13 to 30, 2026, weighted, margin of error about 3% · 2026 data [40]
- 5 to 7 times
People normally blink about 15 times a minute but only about 5 to 7 times a minute while using computers and other digital screens, according to the American Academy of Ophthalmology (2024).
American Academy of Ophthalmology, 'Computers, Digital Devices, and Eye Strain', reviewed by James M Huffman, MD, published June 27, 2024 · 2024 data [41]
- 20-20-20
The American Optometric Association's 20-20-20 rule for digital eye strain is a 20-second break to look at something 20 feet away every 20 minutes.
American Optometric Association, 'Computer vision syndrome (Digital eye strain)', undated web page, accessed November 2026 · 2026 data [42]
- 15 to 20 degrees
The American Optometric Association says a computer screen is optimally 15 to 20 degrees below eye level (about 4 or 5 inches, measured from the center of the screen) and 20 to 28 inches from the eyes.
American Optometric Association, 'Computer vision syndrome (Digital eye strain)', undated web page, accessed November 2026 · 2026 data [42]
| Review | Studies pooled | Participants | Populations | Pooled prevalence |
|---|---|---|---|---|
| Ccami-Bernal et al., Journal of Optometry, 2024 | 103 cross-sectional | 66,577 | Any population; highest in university students (76.1%) | 69.0% |
| Anbesu and Lema, Scientific Reports, 2023 | 45 | Not reported in abstract | Studies from 20 countries | 66% |
| León-Figueroa et al., BMC Public Health, 2024 | 18 | 10,337 | 12 countries, during COVID-19; students 70%, non-students 82% | 74% |
Prevalence depends heavily on how a study defines computer vision syndrome. Most included studies are self-reported symptom surveys of students and office workers outside the U.S., and Ccami-Bernal et al. found that studies using the validated CVS-Q questionnaire report lower prevalence. The Vision Council figure counts any eye fatigue after screen use in three months, which is a looser measure than a clinical syndrome.
Screen time figures that are out of date or misquoted
These numbers appear on many screen time pages. We traced each one to its original source. Some are years old, some measure something else, and some have no source at all, so none of them is used as a current figure on this page.
| Claim | What we found |
|---|---|
| Teens spend 7 hours 22 minutes a day on screens | That is Common Sense Media's 2019 average for teens ages 13 to 18. Its 2021 survey measured 8 hours 39 minutes, and its 2026 survey reports a median of 8 hours 15 minutes. |
| Teen screen time fell from 8 hours 39 minutes (2021) to 8 hours 15 minutes (2026) | Not a like-for-like change. The 2026 census reports the median instead of the mean and covers ages 13 to 17 instead of 13 to 18. Because of these design changes, Common Sense Media does not compare its 2026 time estimates with earlier waves. |
| Kids ages 8 to 18 spend 7.5 hours a day in front of a screen | From the Kaiser Family Foundation's study of 2009 data. Its 7 hours 38 minutes counts all entertainment media, including music and print, not screens alone. |
| Teens spend nine hours a day on screens | Common Sense Media's 2015 total for all entertainment media, including music. Screen media alone was 6 hours 40 minutes for teens. |
| Teens spend 4.8 hours a day on screens (Gallup) | Gallup's 4.8 hours is time on seven social media apps only. It is not total screen time. |
| The CDC says the average teen spends more than 4 hours a day on screens | The CDC reports a share, not an average: 50.4% of teens 12 to 17 reported 4 or more hours on most weekdays. 4 or more hours was the top answer choice, so no average can be worked out. |
| The AAP says no screens before 18 months and 1 hour a day for ages 2 to 5 | That was the 2016 guidance. The AAP's 2026 policy statement sets no single limit and gives a range instead. |
| Only 1 in 4 American toddlers meet screen time guidelines | The 24.7% figure is a global estimate from a 2022 meta-analysis that pooled studies from many countries. It is not a U.S. figure. |
| Young children's screen time keeps rising | Common Sense Media found total screen time for ages 0 to 8 nearly flat: 2 hours 24 minutes in 2020 and 2 hours 27 minutes in 2024. Short videos and gaming rose while TV and video fell. |
| Blue light from screens damages your eyes | The American Academy of Ophthalmology says there is no scientific evidence that blue light from digital devices damages the eye. It links screen discomfort to eye strain and less blinking. |
| 65% of Americans have digital eye strain | Attributed to a 2016 Vision Council report we could not open. The council's 2026 survey uses a different measure: 78% of adults had eye fatigue after screen use at least once in three months. |
| Teens on social media more than 3 hours a day have double the risk of depression and anxiety | From a 2019 study of 12- to 15-year-olds surveyed between 2013 and 2016. It measured internalizing problems on a short screener, not diagnosed depression or anxiety, and found an association. |
| Using a phone before bed doubles the risk of poor sleep | The 2016 meta-analysis behind it found 2.17 times the odds of inadequate sleep among children and teens aged 6 to 19, from cross-sectional studies. It is an association in young people, not a doubled risk for adults and not a number of hours lost. |
| Teens get an average of 237 notifications a day | 237 is the median among 203 young people aged 11 to 17 with Android phones, tracked in 2022. iPhone users were not included. |
| The CDC found that screen time causes anxiety and depression in teens | The CDC brief reports an association from a survey. It does not say screen time causes the symptoms. |
| Smartphones raise children's myopia risk by 77% | In the 2021 Lancet Digital Health meta-analysis, 1.77 is the odds ratio for smart devices combined with computers. Smart devices alone gave 1.26, and the authors said exposure might be associated with myopia. |
| The average worker spends 7 hours a day at a computer | The American Optometric Association's eye strain page states this without a source or a year, so we could not trace it. |
Methodology
Every figure on this page comes from the publisher's own report, release, table or paper: Common Sense Media's census reports, the CDC's National Center for Health Statistics data brief and Youth Risk Behavior Survey releases, Pew Research Center reports and fact sheets, the Bureau of Labor Statistics American Time Use Survey tables, Nielsen's The Gauge, DataReportal's Digital reports (GWI survey data), YouGov, Gallup, the National Sleep Foundation, The Vision Council, the World Health Organization and American Academy of Pediatrics guidelines, and peer-reviewed studies on the journal's page or PubMed. We did not take figures from other statistics roundups. Each stat links to the exact page it came from, and every figure was checked against that page.
Screen time surveys measure different things, which is why published figures range so widely. Some report the average (mean) and some the typical value (median). Some count entertainment only and some include homework or work. Some ask parents and some ask young people themselves. The CDC reports the share of teens with 4 or more hours a day, not an average. Gallup and Pew ask about social media only. The BLS counts TV and leisure computer use only when it is the main activity. DataReportal's figures are for internet users across many countries, not the U.S. We give each figure with its own population and measure and do not combine sources in one chart.
Common Sense Media changed its tweens and teens survey in 2026, and because of those changes it does not compare the new time estimates with earlier waves. We show the 2021 figures as an older series, not as a trend. Research on screens and health is mostly cross-sectional: odds ratios and risk ratios describe associations, not causes, and the eye strain meta-analyses pool studies that are mostly outside the U.S. with differing definitions. The Vision Council is an optical industry trade group, and its figure is a self-reported survey result.
This page will be updated as new data is released, including Nielsen's monthly Gauge, the BLS American Time Use Survey results for 2026 (expected June 2027), and new Pew Research Center and Common Sense Media reports.
Spot an error or a newer figure? Tell us and we will correct the page and note the change.
Cite this page
Free to quote, chart or link in articles, reports and coursework. Please credit the original source for each figure and link to this page as the compilation.
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Frequently asked questions
What is the average screen time per day?
It depends on who is measured and what counts. Adult internet users worldwide spent an average of 6 hours and 38 minutes online each day, according to GWI data in DataReportal's Digital 2025 report. In the U.S., 57% of adults estimated in 2025 that they spend at least five hours a day looking at screens (YouGov). TV alone took 2.6 hours a day for Americans age 15 and over in 2025, according to the Bureau of Labor Statistics.
How much screen time do teenagers have?
A typical U.S. teen ages 13 to 17 spent 8 hours and 15 minutes a day on screen media for entertainment in spring 2026 (median), and 43% used it for 10 hours or more on the day surveyed, according to Common Sense Media. The CDC found that 50.4% of teens ages 12 to 17 had 4 hours or more of daily screen time on most weekdays, not counting schoolwork, during July 2021 to December 2023. 4 in 10 teens told Pew Research Center in fall 2025 that they are online almost constantly.
What is the average screen time by age?
Common Sense Media's newest surveys put children under 2 at 1 hour 3 minutes a day, ages 2 to 4 at 2 hours 8 minutes and ages 5 to 8 at 3 hours 28 minutes (2024 averages, parent reports). Tweens ages 9 to 12 spent a median of five hours a day on entertainment screen media in 2026, and teens ages 13 to 17 spent 8 hours and 15 minutes. Among adults, TV time rises with age: Americans 75 and over watched 4.43 hours a day in 2025, against 1.76 hours for ages 35 to 44 (BLS).
How much screen time is recommended for children?
The World Health Organization's 2019 guidelines say sedentary screen time is not recommended for 1-year-olds and should be no more than 1 hour a day for children aged 2 to 4. The American Academy of Pediatrics' 2026 policy statement sets no single limit: it says limits might range from under 1 hour a day for toddlers and preschoolers to 1 to 2 hours a day or more of entertainment media for school-aged children and teens. A 2022 meta-analysis found 24.7% of children younger than 2 and 35.6% of children aged 2 to 5 met these kinds of guidelines.
Does screen time affect sleep?
Studies find an association. 58% of U.S. adults said they used a screen often within an hour before bed in the National Sleep Foundation's 2022 poll, and those who very often did reported trouble falling asleep on 2.6 days a week, compared with 1.8 days for those who rarely or never did. A 2016 meta-analysis found children and teens who used a portable device at bedtime had 2.17 times the odds of inadequate sleep. In a 2022 tracking study, 59% of 11- to 17-year-olds used their phones between midnight and 5 a.m. on school nights.
Is screen time linked to anxiety and depression?
In CDC survey data from July 2021 to December 2023, 27.1% of teens ages 12 to 17 with 4 or more hours of daily screen time had anxiety symptoms, compared with 12.3% of teens with less than 4 hours, and 25.9% had depression symptoms, compared with 9.5%. Gallup found 41% of teens using social media for five or more hours a day rated their mental health poor or very poor, against 23% of those under two hours. These are associations; the surveys do not show that screens cause the symptoms.
How common is digital eye strain?
Pooled estimates from systematic reviews put computer vision syndrome at 69.0% of participants across 103 studies (2024) and 66% across 45 studies (2023), mostly of students and office workers outside the U.S. In The Vision Council's 2026 survey, 78% of U.S. adults said they had eye fatigue after screen use at least once in the past three months. The American Academy of Ophthalmology says people blink about 15 times a minute normally but only about 5 to 7 times a minute at a screen.
How many Americans think they spend too much time on their phones?
53% of U.S. adults told Pew Research Center in 2026 that they spend too much time on their smartphone, including 70% of adults ages 18 to 29. 45% said they had tried to cut back in the past 12 months. In YouGov's 2025 polls, 53% of U.S. adults said they want to reduce their screen time.
Sources
- DataReportal, We Are Social and Meltwater, Digital 2025 Global Overview Report (GWI survey of adult internet users), published February 5, 2025 datareportal.com
- DataReportal, We Are Social and Meltwater, Digital 2026 Global Overview Report (GWI Q2 2025 survey of internet users aged 16 and above), published October 15, 2025 datareportal.com
- YouGov, 'For many Americans, their smartphone is the last thing they see at night and the first thing they see in the morning', two online polls of 1,129 and 1,148 U.S. adult citizens, May 23 to 25 and July 15 to 17, 2025 yougov.com
- Common Sense Media, 'The 2025 Common Sense Census: Media Use by Kids Zero to Eight', Ipsos KnowledgePanel survey of 1,578 U.S. parents of children age 0 to 8, August 5 to 29, 2024 commonsensemedia.org
- Common Sense Media, 'The 2026 Common Sense Media Census: Tech and Media Use by Tweens and Teens', SSRS Opinion Panel survey of 1,211 U.S. youth ages 9 to 17, April 29 to May 11, 2026 commonsensemedia.org
- Common Sense Media, 'The Common Sense Census: Media Use by Tweens and Teens, 2021', Ipsos KnowledgePanel survey of 1,306 U.S. youth ages 8 to 18, September 29 to October 25, 2021 commonsensemedia.org
- CDC National Center for Health Statistics, NCHS Data Brief No. 513, 'Daily Screen Time Among Teenagers: United States, July 2021 to December 2023' (National Health Interview Survey-Teen) cdc.gov
- CDC, MMWR Supplement 73(4), Young E. et al., 'Frequent Social Media Use and Experiences with Bullying Victimization, Persistent Feelings of Sadness or Hopelessness, and Suicide Risk Among High School Students', 2023 Youth Risk Behavior Survey cdc.gov
- CDC, 'Youth Health in Focus: Findings From the National Youth Risk Behavior Survey 2015 to 2025', Digital Behaviors (national YRBS of U.S. high school students) cdc.gov
- Gallup, 'Teens Spend Average of 4.8 Hours on Social Media Per Day', Familial and Adolescent Health Survey of 1,591 adolescents and 6,643 parents, Gallup Panel, June 26 to July 17, 2023 news.gallup.com
- Pew Research Center, 'Teens, Social Media and AI Chatbots 2025', Ipsos KnowledgePanel survey of 1,458 U.S. teens ages 13 to 17, September 25 to October 9, 2025 pewresearch.org
- Pew Research Center, 'Social Media and Teens' Mental Health: What Teens and Their Parents Say', Ipsos KnowledgePanel survey of 1,391 U.S. teens and parents, September 18 to October 10, 2024 pewresearch.org
- Pew Research Center, 'How Parents Manage Screen Time for Kids', survey of 3,054 U.S. parents of children age 12 and younger, May 13 to 26, 2025 pewresearch.org
- World Health Organization, 'WHO guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age', news release, April 24, 2019 who.int
- American Academy of Pediatrics, Munzer T. et al., 'Digital Ecosystems, Children, and Adolescents: Policy Statement', Pediatrics 157(2):e2025075320, 2026 pmc.ncbi.nlm.nih.gov
- McArthur B.A. et al., 'Global Prevalence of Meeting Screen Time Guidelines Among Children 5 Years and Younger: A Systematic Review and Meta-analysis', JAMA Pediatrics 176(4), 2022 (63 studies, 89,163 children, literature to March 2020) pubmed.ncbi.nlm.nih.gov
- Pew Research Center, Mobile Fact Sheet ('Americans' Use of Mobile Devices in 2026'), National Public Opinion Reference Survey of 5,511 U.S. adults, January 30 to June 18, 2026 pewresearch.org
- Pew Research Center, 'Frequency of internet use' chart (July 14, 2026), National Public Opinion Reference Survey of U.S. adults, January 30 to June 18, 2026 pewresearch.org
- Pew Research Center, 'About half of Americans say they spend too much time on their smartphone' (September 1, 2026), American Trends Panel survey of 9,750 U.S. adults, May 26 to June 1, 2026 pewresearch.org
- Pew Research Center, Social Media Fact Sheet ('Americans' Use of Social Media in 2026'), National Public Opinion Reference Survey of 5,511 U.S. adults, January 30 to June 18, 2026 pewresearch.org
- U.S. Bureau of Labor Statistics, American Time Use Survey 2025 Results (news release USDL-26-1022, June 25, 2026), people age 15 and over bls.gov
- U.S. Bureau of Labor Statistics, American Time Use Survey, series TUU10101AA01014236 (average hours per day watching TV, all days, 15 years and over), annual averages 2015 to 2025 data.bls.gov
- U.S. Bureau of Labor Statistics, American Time Use Survey, Table 1: Time spent in primary activities and percent of the population engaging in each activity, 2025 annual averages, people age 15 and over bls.gov
- U.S. Bureau of Labor Statistics, American Time Use Survey, Table 11A: Time spent in leisure and sports activities by selected characteristics, 2025 annual averages, people age 15 and over bls.gov
- Nielsen, The Gauge, August 2026 (July 27 to August 30, 2026), U.S. television viewing, released October 22, 2026 nielsen.com
- National Sleep Foundation, 2022 Sleep in America Poll report, random national sample of 1,082 U.S. adults surveyed November 5 to 15, 2021 (Langer Research Associates, Ipsos KnowledgePanel) thensf.org
- National Sleep Foundation, 2026 Sleep in America Poll, 'A Focus on America's Youngest Sleepers', March 5, 2026; survey of 977 caregivers of children ages 13 and younger, September 12 to October 5, 2025 thensf.org
- Common Sense Media, 'Constant Companion: A Week in the Life of a Young Person's Smartphone Use' (2023), Radesky, Weeks and colleagues, University of Michigan; phone-tracking data from 203 U.S. 11- to 17-year-olds with their own Android smartphones, recruited August to November 2022 commonsensemedia.org
- JAMA Pediatrics, Carter B, Rees P, Hale L, Bhattacharjee D, Paradkar MS, 'Association Between Portable Screen-Based Media Device Access or Use and Sleep Outcomes: A Systematic Review and Meta-analysis', 2016;170(12):1202-1208; 20 cross-sectional studies, 125,198 children, literature searched to June 2015 pubmed.ncbi.nlm.nih.gov
- Sleep Health, Nagata JM et al., 'Bedtime screen use behaviors and sleep outcomes: Findings from the Adolescent Brain Cognitive Development (ABCD) Study', August 2023; cross-sectional data on 10,280 U.S. adolescents aged 10 to 14, ABCD Year 2 (2018 to 2020) pubmed.ncbi.nlm.nih.gov
- Journal of Adolescent Health, Nagata JM et al., 'Bedtime Screen Use Behaviors and Sleep Outcomes in Early Adolescents: A Prospective Cohort Study', 2024;75(4):650-655; 9,398 U.S. adolescents aged 11 to 12, ABCD Years 2 to 3 (2018 to 2021) pmc.ncbi.nlm.nih.gov
- Pew Research Center, 'Social Media and Teens' Mental Health: What Teens and Their Parents Say', April 22, 2025; online survey of 1,391 U.S. teens ages 13 to 17 and their parents, September 18 to October 10, 2024 (Ipsos KnowledgePanel) pewresearch.org
- CDC National Center for Health Statistics, NCHS Data Brief No. 513, 'Daily Screen Time Among Teenagers: United States, July 2021–December 2023', Zablotsky B, Arockiaraj B, Haile G, Ng AE, October 2024; National Health Interview Survey-Teen, ages 12 to 17 cdc.gov
- U.S. Department of Health and Human Services, Office of the Surgeon General, 'Social Media and Youth Mental Health: The U.S. Surgeon General's Advisory', 2023 (cites Riehm et al., JAMA Psychiatry, 2019) hhs.gov
- JAMA Psychiatry, Riehm KE et al., 'Associations Between Time Spent Using Social Media and Internalizing and Externalizing Problems Among US Youth', 2019;76(12):1266-1273; 6,595 U.S. adolescents aged 12 to 15 at wave 1, PATH study waves 1 to 3 (2013 to 2016) pubmed.ncbi.nlm.nih.gov
- Gallup, 'Parenting Mitigates Social Media-Linked Mental Health Issues', Jonathan Rothwell, October 27, 2023; Familial and Adolescent Health Survey, Gallup Panel, 1,591 adolescents and 6,643 parents, June 26 to July 17, 2023 news.gallup.com
- Journal of Optometry, Ccami-Bernal F et al., 'Prevalence of computer vision syndrome: A systematic review and meta-analysis', January to March 2024; 103 cross-sectional studies, 66,577 participants, literature searched to February 13, 2023 pubmed.ncbi.nlm.nih.gov
- Scientific Reports, Anbesu EW, Lema AK, 'Prevalence of computer vision syndrome: a systematic review and meta-analysis', January 31, 2023; 45 studies from 20 countries, all cross-sectional pmc.ncbi.nlm.nih.gov
- BMC Public Health, León-Figueroa DA et al., 'Prevalence of computer vision syndrome during the COVID-19 pandemic: a systematic review and meta-analysis', February 29, 2024; 18 studies, 10,337 participants, 12 countries pubmed.ncbi.nlm.nih.gov
- The Vision Council, 'Focused inSights 2026: Dry Eye and Digital Eye Strain' (press release, September 30, 2026); online survey of 1,089 U.S. adults, April 13 to 30, 2026, weighted, margin of error about 3% thevisioncouncil.org
- American Academy of Ophthalmology, 'Computers, Digital Devices, and Eye Strain', reviewed by James M Huffman, MD, published June 27, 2024 aao.org
- American Optometric Association, 'Computer vision syndrome (Digital eye strain)', undated web page, accessed November 2026 aoa.org